In 2016, often referred to as the Year of VR, this emerging medium was just beginning to enter the consumer market. As the initial and only designer on the team, building BodyMap from scratch meant there were no competitors to analyze and no established design guidelines to reference.
Our approach therefore relied heavily on iteration, through continuous prototyping and testing, we leveraged the immersive nature of VR while ensuring accessibility and reducing cognitive load for medical students. BodyMap now serves nearly 30 prestigious medical schools globally, including NYU, Columbia, and NTU.